RSS

Game AI News

Artificial intelligence NEWS from the web as it happens!
Jul 03
Permalink
Jun 29
Permalink
I’ve had a heck of a hard time with the design and implementation of the AI for Solium Infernum. I’ve erased the drawing board twice in fact. The only thing that remains from the Armageddon Empires code is the basic structure of the goal objects themselves. A goal still activates — goal.Activate() — to do its data analysis and planning and then is processed — goal.Process() — when it comes time to generate the AI’s orders and actions. I also kept the concept of an AIBrain object as a containment device and goal action interpreter but that’s not really much of an innovation or big deal. I’ve also still got all the fuzzy logic modules and work that I had done but that’s not a big deal either (although a lot of saved work)
Jun 27
Permalink
Jun 09
Permalink

Arma 2 Huge Battle 1000 AI

Something about arma is just so amazing. The fact that every noise you hear, every bullet you see, every man you shoot at, every aircraft that flies past, is completely real, unscripted, and dynamic. Thats why everything is just so realistic, you dont need to script a large scale war.

This video just shows the pure beauty and scale of arma 2, the way the ai dynamically engages in battle, both on ground and in air. Enjoy the scenery of armas world at night time. It feels like world war 3!

Jun 03
Permalink
May 29
Permalink
May 28
Permalink
May 20
Permalink
Permalink
May 11
Permalink
One of our major goals for post-release support was to bring up the level of our skirmish AI, especially with hard and expert levels. We recognize that a lot of players enjoy playing offline games against a computer opponent and are working hard to improve that area of the game. While the AI was working okay, it didn’t understand the nuances of the game and frankly, left a lot of room for improvement. The first few things that we focused on were the basics such as economy, capture logic and unit selection.