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Game AI News

Artificial intelligence NEWS from the web as it happens!
Nov 01
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Seed Magazine wrote: “Steve Grand, who made the big sim-life hit of the 1990s, Creatures, also faced the task of reconciling the limited behavioral range of virtual life-forms with the advanced expectations of players. “There are two ways to tackle this problem,” Grand says. “Try to make the behavior look more real, or stop lying to people. As far as I can tell, Spore takes the former approach, to gently and quite openly fool the user into thinking she’s engaging with real living things, while Creatures took the latter — I did my best not to fool anyone, even if that meant the results weren’t so playable.

Opinion On Spore’s Dumbed-Down Gameplay

We Found Who to Tar and Feather!

Oct 28
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Oct 27
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