NavMesh and Path Finding. There has still been quite a lot of progress on the NavMesh side of things, the editor now has many more features like merging points, splitting edges and nodes plus the big news is that we’ve integrated the Recast NavMesh Builder from Mikko Mononen into Torque, Mikko was Lead AI Programmer for Crysis so he knows a thing or two about AI and the results we’ve been getting from his Recast Library have been a huge bonus to editor we’ve been working on. (via Z-Day - Site, Sound and Errrr A.I. | Andy Rollins | Blogs | Community | GarageGames)

