I’ve been reading a book published back in 1996 (eons ago in the timeline of computer games) called Developing Developing Games That Learn (by Len Dorfman, Narendra K. Ghosh) in the hopes that it will have something I can use in my PS2 Dominoes Game.
There are few books around that actually discuss the topic of game AI with specific examples, and I do recommend this book to add to your collection. But, be aware that like many AI books, although it solves a specific problem, it may not be a solution for your particular situation.
One of the things that I really liked about the book was the authors’ attitude toward making both the games and the experience of developing the game enjoyable.
There are few books around that actually discuss the topic of game AI with specific examples, and I do recommend this book to add to your collection. But, be aware that like many AI books, although it solves a specific problem, it may not be a solution for your particular situation.
One of the things that I really liked about the book was the authors’ attitude toward making both the games and the experience of developing the game enjoyable.

