» BrainWorks: Gaming The System
Typically, a game artificial intelligence developer views their job as creating an opponent that will entertain the player. There’s nothing wrong with this view. After all, if the player isn’t having fun, it doesn’t matter what the AI does well. The most realistic play in the world doesn’t mean a thing if the player doesn’t enjoy playing against it. It’s possible to make AI that plays like that, of course. If a human can play so well it frustrates their opponent, an AI can do that too. But is the problem the AI design or the game design? I’d argue the game design is at fault. In other words, AI design is a counterpoint to game design.

