» E3 2008: Operation Flashpoint 2: Dragon Rising Preview
One of the biggest pushes was to collect lots of data concerning military tactics, doctrine, weapons stats, and vehicle operation to govern the enemy AI. Lindop and his crew wanted to make the AI as realistic and flexible as possible. Players won’t find any scripted AI events in the game. Instead they’ll find an AI that adjusts itself on the fly according to the massive amount of military data gathered by the team. This includes everything from the weapons being used, movements being made, weather happening, strength of troops, terrain advantages and so on. What this should do is create battles that begin and end at least a little bit differently every time they’re played. It should also keep players on their toes and heads on a swivel. The enemy that attacked from the front the first time through the level may flank you through the forest in the second.

